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Juego desarrollado en Scratch: Piedra, papel o tijera.

Juego desarrollado en Scratch: Piedra, papel o tijera.

Traducción al Español de la Guía "Creative Computing" (Informática Creativa con #Scratch) por Programamos disponible para descarga en: http://programamos.es/traduccion-de-la-guia-creative-computing/

Traducción al Español de la Guía "Creative Computing" (Informática Creativa con #Scratch) por Programamos disponible para descarga en: http://programamos.es/traduccion-de-la-guia-creative-computing/

Computational Thinking (learning to think in a logical/problem solving way) is the buzz word in the teaching of programming. By teaching students to predict the outcome of small pieces of code they naturally become better at building their own programs.

Scratch Programming - Computational Thinking Homework 1

Computational Thinking (learning to think in a logical/problem solving way) is the buzz word in the teaching of programming. By teaching students to predict the outcome of small pieces of code they naturally become better at building their own programs.

Codecademy

School Computer Science Curriculum

Codecademy

Eduteka - Herramientas: Programación de computadores > Introducción

Eduteka - Herramientas: Programación de computadores > Introducción

Letras y Números ScratchJr

Letras y Números ScratchJr

2014 Summer Science Guide: Soft Robot Gripper Science Project

2014 Summer Science Guide: Soft Robot Gripper Science Project

SCRATCH 2.0 STARTER KIT Tools and resources to help get your class started with Scratch programming

SCRATCH 2.0 STARTER KIT Tools and resources to help get your class started with Scratch programming

This is a video tutorial that will show you how to create the original pong game. It's a pretty simple implementation. Watch the video in HD so that you can ...

This is a video tutorial that will show you how to create the original pong game. It's a pretty simple implementation. Watch the video in HD so that you can ...

Pensament Computacional - “Pero, entonces, los ordenadores son tontos y los listos somos nosotros” (Felipe, 13 años)

Pensament Computacional - “Pero, entonces, los ordenadores son tontos y los listos somos nosotros” (Felipe, 13 años)

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