http://www.kinecttopin.com/kinecttopin/

http://www.kinecttopin.com/kinecttopin/

FBX to AE Pro Tutorial - Import to After Effects

FBX to AE Pro Tutorial - Import to After Effects

BVH Importer allows parsing joint skeleton structures and accompanying motion data, and transforming them into Solid/Null based skeleton animation for use in After Effects. The goal of this tool is to use motion capture on an avatar, or an articulated figure, which could be the first step in creating real world motion gestures in After Effects.  Available on www.rendertom.com and aescripts.com/bvh-importer  BVH Importer not only supports “standard” ZXY Euler rotations, but goes beyond th...

BVH Importer allows parsing joint skeleton structures and accompanying motion data, and transforming them into Solid/Null based skeleton animation for use in After Effects. The goal of this tool is to use motion capture on an avatar, or an articulated figure, which could be the first step in creating real world motion gestures in After Effects. Available on www.rendertom.com and aescripts.com/bvh-importer BVH Importer not only supports “standard” ZXY Euler rotations, but goes beyond th...

kinecttopin

kinecttopin

Import BVH Files to After effects #7

Import BVH Files to After effects #7

The New KinectToPin: an Introduction

The New KinectToPin: an Introduction

MoCap Animation in After Effects with Kinect -- Part 4: Rigging the Digi...

MoCap Animation in After Effects with Kinect -- Part 4: Rigging the Digi...

MoCap Animation in After Effects with Kinect -- Part 3: Creating the Pup...

MoCap Animation in After Effects with Kinect -- Part 3: Creating the Pup...

MoCap Animation in After Effects with Kinect -- Part 2: Motion Capture w...

MoCap Animation in After Effects with Kinect -- Part 2: Motion Capture w...

MoCap Animation in After Effects with Kinect -- Part 1: Getting Started

MoCap Animation in After Effects with Kinect -- Part 1: Getting Started

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