My demo reel is a modeling, texturing and lighting reel. I spent 2 week in each project taking the first week for modeling and uvs and the second week for texturing, shading, lighting and compositing.

My demo reel is a modeling, texturing and lighting reel. I spent 2 week in each project taking the first week for modeling and uvs and the second week for texturing, shading, lighting and compositing.

My Current Demo Reel including Bachelor thesis, professional and personal work Musik by Fat Boy Slim "long haired freaky people"

My Current Demo Reel including Bachelor thesis, professional and personal work Musik by Fat Boy Slim "long haired freaky people"

Lighting Reel - Igor Colaiacovo - 2013

Lighting Reel - Igor Colaiacovo - 2013

Some of my latest work at Dreamworks Animation and older projects at Buf Cie.  Check out my website for more information and a breakdown http://www.benjaminvenancie.com

Some of my latest work at Dreamworks Animation and older projects at Buf Cie. Check out my website for more information and a breakdown http://www.benjaminvenancie.com

Shots Breakdown  1. Rise of the Guardians (Dreamworks)   • Built Lighting/Nuke-rigs for each shot (Tooth Collection sequence)   • supported the leads by creating the Light/Nuke-Rig for the Bunny character (Spring Park sequence)   • Optimized render times and troubleshoot shots   • Composited all the render passes in Nuke & create final image  2. Madagascar 3 (Dreamworks)   • Used the sequence Rig and modified it to light each shot and keep continuity   • Rebuilt light-rig for ...

Shots Breakdown 1. Rise of the Guardians (Dreamworks) • Built Lighting/Nuke-rigs for each shot (Tooth Collection sequence) • supported the leads by creating the Light/Nuke-Rig for the Bunny character (Spring Park sequence) • Optimized render times and troubleshoot shots • Composited all the render passes in Nuke & create final image 2. Madagascar 3 (Dreamworks) • Used the sequence Rig and modified it to light each shot and keep continuity • Rebuilt light-rig for ...

Kangsub Lee 2013

Kangsub Lee 2013

Here is a compilation of shots I worked on at Blur Studio this past year or so. I worked with a lot of talented people on the work shown here in the many departments at Blur.  I am a Scene assembler and Lead Environment Artist at Blur, So I was responsible for Environment Modeling, Lighting, Compositing and in some cases Look Development for the work shown here. Big props to the CG Sups and Directors that led me through the process and provided guidance along the way. Special thanks to all…

Here is a compilation of shots I worked on at Blur Studio this past year or so. I worked with a lot of talented people on the work shown here in the many departments at Blur. I am a Scene assembler and Lead Environment Artist at Blur, So I was responsible for Environment Modeling, Lighting, Compositing and in some cases Look Development for the work shown here. Big props to the CG Sups and Directors that led me through the process and provided guidance along the way. Special thanks to all…

facebook.com/ackdoh twitter.com/ackdoh behance.net/davidluong  Lighting/Compositing/Rotoscoping/Digital Paint Reel 2012. Works from Blizzard Entertainment, Rhythm & Hues, and Luma Pictures. For more info, visit http://davidluong.net  Please view in HD @ 1280x720 and Full Screen.  Matte Painting reel also available here: https://vimeo.com/45113526  Work includes:  - Diablo 3 - World of Warcraft: Cataclysm - World of Warcraft: Wrath of the Lich King - Starcraft 2: Wings of ...

facebook.com/ackdoh twitter.com/ackdoh behance.net/davidluong Lighting/Compositing/Rotoscoping/Digital Paint Reel 2012. Works from Blizzard Entertainment, Rhythm & Hues, and Luma Pictures. For more info, visit http://davidluong.net Please view in HD @ 1280x720 and Full Screen. Matte Painting reel also available here: https://vimeo.com/45113526 Work includes: - Diablo 3 - World of Warcraft: Cataclysm - World of Warcraft: Wrath of the Lich King - Starcraft 2: Wings of ...

A compilation of feature animation lighting work at Dreamworks Animation from 2006 through 2013. All the material presented (C) 2006-2013 Dreamworks Animation SKG.  Demo Reel Breakdown 00:08-00:50 The Croods (2013) [lead lighting artist] 00:51-01:34 Puss in Boots (2011) [lead lighting artist] 01:35-02:10 Shrek Forever After (2010) [lead lighting artist]  02:11-02:32 Monsters vs Aliens (2009) [lead lighting artist]  02:33-02:54 Kung Fu Panda (2008) [lighting artist] 02:55-03:12 Bee ...

A compilation of feature animation lighting work at Dreamworks Animation from 2006 through 2013. All the material presented (C) 2006-2013 Dreamworks Animation SKG. Demo Reel Breakdown 00:08-00:50 The Croods (2013) [lead lighting artist] 00:51-01:34 Puss in Boots (2011) [lead lighting artist] 01:35-02:10 Shrek Forever After (2010) [lead lighting artist] 02:11-02:32 Monsters vs Aliens (2009) [lead lighting artist] 02:33-02:54 Kung Fu Panda (2008) [lighting artist] 02:55-03:12 Bee ...


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Hi everyone. This is my latest Lighting Demo Reel  I hope you enjoy it. Comments and criticisms are always welcome www.fernandovfx.com fernando@fernandovfx.com

Hi everyone. This is my latest Lighting Demo Reel I hope you enjoy it. Comments and criticisms are always welcome www.fernandovfx.com fernando@fernandovfx.com

Project done at Double G Studios (www.doublegstudios.com)  Concept, animation, lighting, textures, compositing and direction were my roles on this one. Art direction by Grant Gilbert (Double G Studios). Marcos Savignano helped a lot in animation aswell specially on the birds and waterfall scene. Stephen Ross animated the wave. Producer: Amy Smith  Music and Sound Design by Resonate

Project done at Double G Studios (www.doublegstudios.com) Concept, animation, lighting, textures, compositing and direction were my roles on this one. Art direction by Grant Gilbert (Double G Studios). Marcos Savignano helped a lot in animation aswell specially on the birds and waterfall scene. Stephen Ross animated the wave. Producer: Amy Smith Music and Sound Design by Resonate

This is a montage of projects I have worked on throughout the past few years. The edit contains expansive studio projects as well as independently directed and crafted pieces of work.  I am available for commissioned work, collaborations as well as experimental and charitable projects all over the world. Contact / hello@wrlk.tv Portfolio / http://wrlk.tv  Audio Composition & Sound Design by Philipp Pacher (www.philipppacher.net)

This is a montage of projects I have worked on throughout the past few years. The edit contains expansive studio projects as well as independently directed and crafted pieces of work. I am available for commissioned work, collaborations as well as experimental and charitable projects all over the world. Contact / hello@wrlk.tv Portfolio / http://wrlk.tv Audio Composition & Sound Design by Philipp Pacher (www.philipppacher.net)

Digital Domain and the newly minted Mothership teamed up with director Brent Bonacorso to create a unique spec short employing a surreal cast of plants and insects.  In addition to serving as Visual Effects Supervisor, I animated the skull vines, floor vines, arrows, and flowers in Houdini, as well as a simple crowd system for the ants.  Tim Jones served as lighter/CG Supervisor, and Rafael Colon comped the short in Nuke.  Marc Pererra animated the moths in Maya.

Digital Domain and the newly minted Mothership teamed up with director Brent Bonacorso to create a unique spec short employing a surreal cast of plants and insects. In addition to serving as Visual Effects Supervisor, I animated the skull vines, floor vines, arrows, and flowers in Houdini, as well as a simple crowd system for the ants. Tim Jones served as lighter/CG Supervisor, and Rafael Colon comped the short in Nuke. Marc Pererra animated the moths in Maya.

SRF Gestaltung & Marketing | On Air Designteam Alex Hefter (Creative Director) 
Patrick Arnecke (Head of Design & Promotion), Cordula Gieriet (Art Director) 
Tiny Bernhard, Jürg Dummermuth, Simone Nucci, Simon Renfer (Concept, Design, VFX)  Filmproduction
 SRF Gestaltung & tpc AG Zürich
 Tiny Bernhard (Director) 
Simon Renfer (Co-Director)
 Marco Barberi (D.o.P.)
 Jürg Dummermuth (VFX Supervision)  
Hitmill Roman Camendzind (Audio)

SRF Gestaltung & Marketing | On Air Designteam Alex Hefter (Creative Director) Patrick Arnecke (Head of Design & Promotion), Cordula Gieriet (Art Director) Tiny Bernhard, Jürg Dummermuth, Simone Nucci, Simon Renfer (Concept, Design, VFX) Filmproduction SRF Gestaltung & tpc AG Zürich Tiny Bernhard (Director) Simon Renfer (Co-Director) Marco Barberi (D.o.P.) Jürg Dummermuth (VFX Supervision) Hitmill Roman Camendzind (Audio)

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