Educación y tecnología

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AYUDA PARA MAESTROS: 38 herramientas TIC para profesores creativos (inf...

AYUDA PARA MAESTROS: 38 herramientas TIC para profesores creativos (inf...

Hola: Compartimos un interesante artículo sobre "11 Herramientas Gratuitas para Diseñar Rúbricas de Evaluación" Un gran saludo. Visto en: tics-ti.blogspot.com | Imagen: Google Images Acceda ...

11 Herramientas Gratuitas para Diseñar Rúbricas de Evaluación

Hola: Compartimos un interesante artículo sobre "11 Herramientas Gratuitas para Diseñar Rúbricas de Evaluación" Un gran saludo. Visto en: tics-ti.blogspot.com | Imagen: Google Images Acceda ...

A game for 2 or 3 players. Each player chooses a colour pencil or texta they will use in the game. Players take turns rolling the dice, using the numbers that they rolled to draw the perimeter of a rectangle or square & writing the area in the middle of the shape. Game ends when players run out of room to draw. Winner is the player who has used the largest area/most squares.

A game for 2 or 3 players. Each player chooses a colour pencil or texta they will use in the game. Players take turns rolling the dice, using the numbers that they rolled to draw the perimeter of a rectangle or square & writing the area in the middle of the shape. Game ends when players run out of room to draw. Winner is the player who has used the largest area/most squares.

Revisión cuaderno de trabajo castellano by Pilar GMor via slideshare

Revisión cuaderno de trabajo castellano by Pilar GMor via slideshare

Clase invertida métodos

Clase invertida métodos

A game for 2 or 3 players. Each player chooses a colour pencil or texta they will use in the game. Players take turns rolling the dice, using the numbers that they rolled to draw the perimeter of a rectangle or square & writing the area in the middle of the shape. Game ends when players run out of room to draw. Winner is the player who has used the largest area/most squares.

A game for 2 or 3 players. Each player chooses a colour pencil or texta they will use in the game. Players take turns rolling the dice, using the numbers that they rolled to draw the perimeter of a rectangle or square & writing the area in the middle of the shape. Game ends when players run out of room to draw. Winner is the player who has used the largest area/most squares.

Hour of Code 2015 - WORLDWIDE - YouTube

Hour of Code 2015 - WORLDWIDE - YouTube

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